// FICHIER CONFIG - WOLFENSTEIN : ENEMY TERRITORY
//
// rodolf.cfg est hberg gratuitement sur ET4LIFE.FR
//
// Cr le 21/08/2008
// Dernire modification le 21/08/2008
//
//////////////////////////////////////////////////////

// generated by ET, do not modify


-------------------------------------

//SETA
seta cg_voiceSpriteTime "6000"
seta cg_crosshairSize "33"
seta cg_drawCrosshair "5"
seta cg_zoomDefaultSniper "20"
seta cg_zoomstepsniper "2"
seta name "^6rod^colf"
seta rate "25000"
seta snaps "20"
seta cl_anonymous "0"
seta cl_punkbuster "1"
seta cg_predictItems "1"
seta cg_autoactivate "1"
seta cg_viewsize "100"
seta cg_autoReload "0"
seta cl_language "0"
seta r_picmip "3"
seta r_picmip2 "3"
seta r_roundImagesDown "1"
seta r_detailtextures "0"
seta r_overBrightBits "0"
seta r_ignorehwgamma "0"
seta r_oldMode ""
seta r_fullscreen "1"
seta r_customwidth "1600"
seta r_customheight "1024"
seta r_customaspect "1"
seta r_simpleMipMaps "1"
seta r_subdivisions "4"
seta r_ignoreFastPath "0"
seta r_lodCurveError "250"
seta r_lodbias "2"
seta r_flares "0"
seta r_ignoreGLErrors "1"
seta r_fastsky "1"
seta r_flaresize "0"
seta r_drawSun "0"
seta r_dynamiclight "0"
seta r_dlightBacks "1"
seta r_finish "0"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_textureAnisotropy "1.0"
seta r_swapInterval "0"
seta r_gamma "2.70"
seta r_facePlaneCull "1"
seta r_railWidth "16"
seta r_railCoreWidth "1"
seta r_railSegmentLength "16"
seta r_primitives "0"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_ tracers "0"
seta r_normallength "0.5"
seta cg_shadows "0"
seta r_highQualityVideo "0"
seta r_lastValidRenderer "GeForce 7600 GT/PCI/SSE2/3DNOW!"
seta vid_xpos "14"
seta vid_ypos "65"
seta s_volume "0.739583"
seta s_musicvolume "0.062500"
seta s_separation "0.5"
seta s_doppler "1"
seta s_khz "22"
seta s_mixahead "0.2"
seta s_mixPreStep "0.05"
seta s_defaultsound "0"
seta s_wavonly "0"
seta s_bits "16"
seta s_channels "2"
seta com_soundMegs "24"
seta cg_brassTime "0"
seta cg_drawCrosshairNames "4"
seta cg_drawCrosshairPickups "1"
seta cg_marktime "1000"
seta cg_marks "0"
seta ui_dedicated "0"
seta cg_selectedPlayer "0"
seta cg_selectedPlayerName "^zET^64^zj|^7Rodolf"
seta ui_netSource "1"
seta cg_drawBuddies "1"
seta cg_drawRoundTimer "1"
seta cg_showblood "0"
seta cg_bloodFlash "0"
seta cg_noAmmoAutoSwitch "1"
seta cg_useWeapsForZoom "1"
seta cg_complaintPopUp "0"
seta cg_announcer "1"
seta cg_printObjectiveInfo "1"
seta cg_useScreenshotJPEG "1"
seta cg_drawReinforcementTime "1"
seta cg_crosshairPulse "0"
seta cg_crosshairColor "White"
seta cg_crosshairAlpha "1.0"
seta cg_crosshairColorAlt "White"
seta cg_coronafardist "1536"
seta cg_crosshairAlphaAlt "1.0"
seta com_recommended "1"
seta in_midi "0"
seta in_midiport "1"
seta in_midichannel "1"
seta in_mididevice "0"
seta in_mouse "1"
seta in_joystick "0"
seta in_joyBallScale "0.02"
seta joy_threshold "0.15"
seta r_glDriver "opengl32"
seta r_allowExtensions "1"
seta r_ext_compressed_textures "1"
seta r_ext_gamma_control "1"
seta r_ext_multitexture "1"
seta r_ext_compiled_vertex_array "1"
seta r_glIgnoreWicked3D "0"
seta r_ext_ATI_pntriangles "0"
seta r_ati_truform_tess "0"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
seta r_ati_fsaa_samples "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_ext_NV_fog_dist "0" unsafe
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_ext_texture_env_add "1"
seta r_clampToEdge "1"
seta r_texturebits "16"
seta r_colorbits "16"
seta r_stereo "0"
seta r_stencilbits "0"
seta r_depthbits "16"
seta r_mode "6"
seta name "^zET^64^zJ|^7Rodolf"
seta cg_autoAction "0" 
seta sensitivity "2.96"

----------------------------------------

//BIND
unbindall
bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind , "mapzoomout"
bind - "zoomout"
bind . "mapzoomin"
bind 0 "weaponbank 10"
bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 "weaponbank 7"
bind 8 "weaponbank 8"
bind 9 "weaponbank 9"
bind = "zoomin"
bind ` "toggleconsole"
bind a "+moveleft"
bind b "+zoom"
bind c "+movedown"
bind d "+moveright"
bind e "+leanright"
bind f "+activate"
bind g "+mapexpand"
bind i "vsay cheer ^662 ^0Mefie^6'^0te"
bind j "say ^7ET4^6Junior recrute^7/^612-16ans^7/^6low/+^7/^6xfire: r0dolf"
bind l "openlimbomenu"
bind m "mvactivate"
bind n "Vsay cheer ^1Allez ^3Lens ^1!^3!^1!^3!"
bind o "vsay negative ^1/! S.T.O.P T.E.A.M.K.I.L.L /!"
bind p "exec tir"
bind q "+leanleft"
bind r "+reload"
bind s "+back"
bind t "messagemode"
bind u "messagemode3"
bind v "mp_quickmessage"
bind w "+forward"
bind x "+prone"
bind y "messagemode2"
bind z "mp_fireteammsg"
bind ~ "toggleconsole"
bind CAPSLOCK "+speed"
bind ALT "+stats"
bind CTRL "+topshots"
bind SHIFT "+sprint"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready"
bind F4 "notready"
bind F11 "autoscreenshot"
bind MOUSE1 "+attack; -speed"
bind MOUSE2 "+vstr attack_1 attack_0"
bind MOUSE3 "kill"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"

-------------------------------------

//ENREGISTREMENT DE VIDEO



set demoon "autorecord; echo Recording; set demor vstr demooff"
set demooff "stoprecord; echo Stopping; set demor vstr demoon"
set demor "vstr demoon"
bind f12 "vstr demor"

--------------------------------------

//SELECTEUR DE SPAWN

bind KP_LEFTARROW "setspawnpt 4; say_team ^4< ^74; play sound/menu/select"
bind KP_5 "setspawnpt 5; say_team ^4< ^75; play sound/menu/select"
bind KP_END "setspawnpt 1; say_team ^4< ^71; play sound/menu/select"
bind KP_DOWNARROW "setspawnpt 2; say_team ^4< ^72; play sound/menu/select"
bind KP_PGDN "setspawnpt 3; say_team ^4< ^73; play sound/menu/select"
bind KP_ENTER "mp_fireteamadmin"

-------------------------------------

//SCRIPT ARTILLERIE RAPIDE

//un clic pour zoomer sur la cible
//on relche pour envoyer la sauce
//script indpendant des FPS
set Fo1part1 "+zoom"
set Fo1part2 "+attack; -attack; wait 5; -zoom"
unbind h
bind h "+vstr Fo1part1 Fo1part2"


--------------------------------------

//Bind CLASSES

bind F5 "class m 1;say_buddy ^7Medic^6.^7Smg^0"

bind F6 "class f 1;say_buddy ^7Field^6.^7Smg^0"


bind F7 "vstr engi"
seta engi "vstr eng1"
seta eng1 "class e 1;say_buddy ^7Engi^6.^7Smg;set engi vstr eng2"
seta eng2 "class e 2;say_buddy ^7Engi^6.^7Rifle;set engi vstr eng1"

bind F8 "vstr cop"
seta cop "vstr cop1"
seta cop1 "class c 1;say_buddy ^7Cover^6.^7Sten^0;set cop vstr cop2"
seta cop2 "class c 2;say_buddy ^7Cover^6.^7FG42^0;set cop vstr cop3"
seta cop3 "class c 3;say_buddy ^7Cover^6.^7Sniper^0;set cop vstr cop1"

bind F9 "vstr sol"
seta sol "vstr sol1"
seta sol1 "class s 2;say_buddy ^7Soldier^6.^7MG42^0;set sol vstr sol2"
seta sol2 "class s 3;say_buddy ^7Soldier^6.^7Flammer^0;set sol vstr sol3"
seta sol3 "class s 4;say_buddy ^7Soldier^6.^7Panzer^0;set sol vstr sol4"
seta sol4 "class s 5;say_buddy ^7Soldier^6.^7Mortar^0;set sol vstr sol1"

-----------------------------------------
// DES MESSAGES PERSOS

bind rightarrow "vsay_team NeedEngineer"^0"^6Besoin ^6d'un ^cingenieur ^C!!!"""
bind leftarrow "vsay_team NeedOps"^0"^6Besoin ^6d'un ^Ccover ^c!!!"""
bind uparrow "vsay_team Medic "^0"^6Medic ^Cvite ^C!!!"""
bind downarrow "vsay_team NeedAmmo"^0"^6Besoin ^6de ^Cmunitions ^C!!!"""

bind kp_minus "vsay hi"^0"^6Salut ^C!!!"""
bind * "vsay bye"^0"^6@+^C+ !!!"""

bind kp_rightarrow "vsay_team Thanks"^0"^6Mer^Cci !!!"""
bind kp_home "vsay_team Welcome"^0"^6De ri^Cen !!!"""
bind kp_uparrow "vsay_team Sorry"^0"^6Deso^Cle !!!"""

bind kp_pgup "vsay GreatShot"^0"^6Quel ^Ctir !!!"""
bind kp_ins "vsay_team Move"^0"^6Bou^Cge!!!"""
bind kp_del "vsay GoodGame"^0"^6Super ^CPartie !!!"""

bind kp_plus "vsay cheer"

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