// FICHIER CONFIG - WOLFENSTEIN : ENEMY TERRITORY
//
// kusanagi.cfg est hberg gratuitement sur ET4LIFE.FR
//
// Cr le 26/08/2008
// Dernire modification le 26/08/2008
//
//////////////////////////////////////////////////////

// generated by ET, do not modify


unbindall


"vsay"hi ^0K^1onni^0chiwa^1!!!"

------------------------------------

//Binds

//GENERAL
----------------------------------------------------------
bind MOUSE5 "kill; forcetapout"
bind L "openlimbomenu"
bind TAB "+scores"
bind G "+mapexpand"
bind CTRL "+topshots"
bind . "zoomin"
bind , "zoomout"
bind ALT "vstr st"
bind rightarrow "vstr classfieldops"
bind uparrow "vstr classengi"
bind downarrow "vstr classmedic"
bind 9 "vstr fov12" 
// MOVE
--------------------------------------------------------------
bind W "+forward"
bind S "+back"
bind a "+moveleft"
bind D "+moveright"
bind E "+leanleft"
bind R"+leanright"
bind SPACE "+moveup"
bind x "+movedown"
bind c "+prone"
bind SHIFT "+speed"
bind CAPSLOCK "+sprint" 
bind F "+activate"

// VOTE
---------------------------------------------------------------
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready; vsay letsgo "^7Gooooo!!!"


// GUN
---------------------------------------------------------------
bind MWHEELDOWN "weapprev"
bind 6 "weaponbank 1; bind mouse1 +attack;"
bind 4 "weaponbank 2; com_maxfps 125; cl_maxpackets 100; bind mouse1 +attack;"
bind 3 "weaponbank 3; com_maxfps 125; cl_maxpackets 100; bind mouse1 +vstr attack_on attack_off"
bind 5 "weaponbank 4; "
bind 1 "weaponbank 5; "
bind 2 "weaponbank 6, "
bind 7 "weaponbank 7; "
bind 8 "weaponbank 8; "
bind MOUSE1 "+vstr attack_on attack_off "
bind q "weapalt"
bind MOUSE2 "+reload; wait; wait; -reload"
bind MOUSE4 "+zoom"
bind MWHEELUP "weapnext"

// SPEAK
----------------------------------------------------------------
bind t "messagemode"
bind y "messagemode2"
bind + "mp_fireteammsg"
bind v "mp_quickmessage"
bind b say "^0<<<^1lo^30^1ol^0>>>"
bind F5 "vsay"greatshot ^0k^1a^0mikaze^0b^1a^0nzai ^1!!!!
bind F4 say "^1ptdr ^3tu viens de le vivre ^1!!"
bind F6 "vsay"thanks  ^0D^1o^0mo ^0a^1rig^0ato ^1!!!
bind F7 "vsay"oops ^0G^1O^0MEN ^0N^1A^0SAI^1 !!!
bind F9 "vsay"hi ^0O^1ha^0you ^1!!! 
bind F10 "vsay"bye ^0S^1ayo^0nara ^1!!!
bind P "say ^0MDR!!^1il faut^3le vivre^0!!!!!"
bind n "say ^1 mIRC: ^3#UPF-Team.ET"
bind o "say ^1le site est ^3http://upf-team.e-mengine.com"
----------------------------------------------------------------


// MOVIE & SCREEN BIND
----------------------------------------------------------------
bind F11 "autoscreenshot"
bind F12 "vstr record_demo" 
// FIRETEAM
----------------------------------------------------------------
bind * "mp_fireteamadmin" //Menu fireteam
bind KP_MINUS "selectbuddy -1" //Dselectionner tout
bind KP_PLUS "selectbuddy -2" //Selectionner tout
bind KP_END "selectbuddy 0"
bind KP_DOWNARROW "selectbuddy 1"
bind KP_PGDN "selectbuddy 2"
bind KP_LEFTARROW "selectbuddy 3"
bind KP_5 "selectbuddy 4"
bind KP_RIGHTARROW "selectbuddy 5"
bind KP_UPARROW "selectbuddy 6"
bind KP_PGUP "selectbuddy 7" 
---------------------------------------------------------------

---set ---
// attaque sprint
--------------------------------------------------------------
set attack_on "+attack; +sprint"
set attack_off "-attack; wait ; -sprint; wait"


// selection de classe
--------------------------------------------------------------
set classengi "vstr classengi1"
set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; echo "^1>Class: Engi/smg";^1>Class: Engi/smg"
set classengi2 "class e 2; set classengi vstr classengi1; echo "^1>Class: Engi/riflenade";^1>Class: Engi/riflenade"

set classmedic "vstr classrecycle; class m 1; echo "^1>Class: Medic";^1>Class: Medic"
set classfieldops "vstr classrecycle; class f 1; echo "^1>Class: fieldops";^1>Class: fieldops"

// STATS
--------------------------------------------------------------
set st "vstr statisticsall"
set statisticsall "vstr statistics"
set statistics "+topshots;+stats;set statisticsall vstr statistics2"
set statistics2 "-topshots;-stats;set statisticsall vstr statistics"

// Demo Recording Script
--------------------------------------------------------------
Set record_demo_On "autorecord; set record_demo vstr record_demo_Off"
Set record_demo_Off "stoprecord; set record_demo vstr record_demo_ON"
Set record_demo "vstr record_demo_On"


// FOV script
--------------------------------------------------------------
set mk-fov1 "cg_fov 120; set fov12 vstr mk-fov2"
set mk-fov2 "cg_fov 110; set fov12 vstr mk-fov1"
set fov12 "vstr mk-fov1"


// NAME
seta name "^0K^1u^0sanagi^1!!!"
seta cg_selectedPlayerName "^0K^1u^0sanagi^1!!!"

// Pseudo Selector
set nom1 "echo ^7K^0u^7sanagi!!! => ^7K^0u^7sanagi!!!  ; set name ^7K^0u^7sanagi!!! ; set change_nom vstr nom2"
set nom2 "echo ^0K^1u^0sanagi^1!!! => ^0K^1u^0sanagi^1!!! ; set name ^0K^1u^0sanagi^1!!! ; set change_nom vstr nom3"
set nom3 "echo ^7Upf^0|^7s^0!^7mpsbat!!! =>  ^7Upf^0|^7s^0!^7mpsbat!!! ; set name  ^7Upf^0|^7s^0!^7mpsbat!!! ; set change_nom vstr nom4"
set nom4 "echo  ^7Upf^0|^7K^0u^7sanagi!!! =>  ^7Upf^0|^7K^0u^7sanagi!!! ; set name  ^7Upf^0|^7K^0u^7sanagi!!! ; set change_nom vstr nom1"
set change_nom vstr nom1"

bind LEFTARROW "vstr change_nom"
-------------------------------------------------------------

// Crosshair
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairHealth "0"
seta cg_crosshairAlphaAlt "1.0"
seta cg_crosshairColorAlt "red"
seta cg_crosshairColor "red"
seta cg_crosshairAplha "1.0"
seta cg_crosshairPulse "0"
seta cg_drawcrosshair "5"
seta cg_crosshairSize "45"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshairPickups "1"
--------------------------------------------------------------
seta m_filter "0"
seta m_side "0.25"
seta m_forward "0.25"
seta m_yaw "0.022"
seta m_pitch "0.0151"
--------------------------------------------------------------
//Sound Settings

seta s_musicvolume "0.000000"	// Volume de la musique du jeux
seta s_khz "44"		// Dtermine la qualit de son
seta s_mixahead "2"	// Plus la valeurs est basse, moins bon seras le son
seta s_channels "2"
seta s_bits "16"
seta s_wavonly "0"
seta s_defaultsound "0"
seta s_mixPreStep "0.05"
seta s_doppler "1"
seta s_separation "0.5"
seta s_volume "0.8"		// Volume general du jeux
---------------------------------------------------------------

seta sensitivity "3.50"				// Sensibilit souris
seta snaps "20"

seta rate "25000"
seta cl_maxpackets "100"
seta cl_punkbuster "1"
seta cg_shadows "0"
seta cg_wolfparticles "0"
seta cg_atmosphericEffects "0"
seta cg_drawGun "1"
seta cg_noAmmoAutoSwitch "1"
seta cg_predictItems "0"
seta cg_autoReload "1"
seta cg_brassTime "0"
seta cg_coronas "0"
seta cg_fov "110"
seta cg_gibs "0"
seta cg_marks "0"
seta cg_marktime "0"
seta cg_brassTime  "0"
seta r_displayrefresh "75"
seta r_fullscreen "1"
seta r_detailtextures "0"
seta r_mode "7"
seta r_dynamiclight "0"

seta r_drawSun "0"

seta r_fastsky "1"


seta r_picmip "1"
seta r_mapoverBrightBits "3"
seta r_intensity "1.5"
seta r_gamma "2.0"
seta r_lodbias "0"
seta r_dlightBacks "0"
seta r_facePlaneCull "1"
seta r_vertexlighting "1"
seta r_vertexlight "1"
seta r_simpleMipMaps "0"
seta r_flares "0"
seta r_flaresize "0"
seta b_muzzleflash "0"
seta b_tracers "1"
seta com_maxfps "125"
seta com_soundmegs "32"
seta com_hunkMegs "256"

seta com_zoneMegs "62"

//ETPro Settings

seta b_smallPopups "1"
seta b_numPopups "-1"				// Number Of Popups : Default (5 or 8) 
seta b_popuptime "0.000000"			// Popup Delay
seta b_popupStayTime "2000"			// Popup Stay Time
seta b_popupFadeTime "2500"			// Popup Fade Time
seta b_textcolorfilter ""			// Text Color Filter
seta b_muzzleflash "0"				// Muzzle Flash
seta cg_gibs "0"					// Gibs
seta b_tracers "1"					// Bullet Tracers
seta b_logbanners "1"				// Log banners
seta b_antilag "1"					// ETPro Anti-Lag
seta b_backupcvars "0"				// sv_cvar Backups
seta b_optimizePrediction "0"		// Optimized Predictions
seta b_simpleItems "0"				// Simple Items
seta b_predefineddemokeys "1"		// Predefined Demo Keys
seta b_noactivatelean "0"			// "+activate" Leaning
seta b_hitsounds "1"				// Hit Sounds
seta b_chatsounds "0"				// Chat Sounds
seta b_shovesounds "1"				// Shove Sounds
seta b_goatsound "1"				// Goat Sounds
seta cg_announcer  "1"				// Announcer
seta b_weapaltReloads "1"			// 'Weapalt' Reloads
seta b_panzerhack "1"				// L4 Soldier SMG Weapon Bank
seta b_althud "2"					// Alternative HUD
seta b_altHudFlags "3"				// HUD Settings
seta b_descriptiveTextscale "0.50"	// Descriptive Text Scale
seta b_votetextscale "0.50"			// Vote Text Scale
seta b_fireteamAlpha "0.500000"		// Fireteam Opacity
seta b_lagometerAlpha "0.500000"	// Lagometer Opacity
seta b_watermarkAlpha "0.500000"	// Watermark Opacity
seta b_chatAlpha "0.5"				// Chat Background Opacity
seta b_drawspectatoralpha "0.500000"	// Spectator Status Opacity
seta b_chatflags "1"				// Chat Flags
seta b_drawspectatorteamflags "1"	// Spectator Team Flags
seta b_spectatorteamflags "1"		// Spectator Team Flags
seta b_drawclock "1"				// Local Time
seta b_drawranks "0"				// Ranks
seta b_drawPromotions "0"			// Pop-up Promotions
seta b_drawRewards "0"				// Pop-up Skill Rewards
seta cg_drawfps "1"					// FPS Counter
seta cg_lagometer "1"				// Lagometer
seta b_mapzoom "4"					// Compass Zoom Level
seta b_hudYoffset "0.000000"		// HUD Y Offset
seta b_drawspeed "0"				// Draw Movements Speed
seta b_speedunit "0"				// Speed Units
seta b_speedinterval "0.000000"		// Speedometer Refresh Rate
seta b_locationMode "0"				// Fireteam Location
seta b_locationMaxChars "35.000000"	// Location max Chars
seta b_locationJustify "0"			// Location Justify
seta b_fireteamLatchedClass "1"		// Draw Fireteam Overlay
seta b_debugfakebmodel "0"
seta b_tjl_draw "1"
seta b_cmdwarnings "1"
seta b_tjl_stoponnomove "1"
seta b_tjl_color "green"
seta b_tjl_showmaxspeed "0"
seta b_tjl_stepsize "0.5"
seta b_tjg_ghostfx "2"
seta b_centeredWeapons "1"
seta b_killshot_delay "0"


// Remove judder when hit
seta cg_damagekick 				"0.000"
seta cg_fallkick 				"0.000"
seta cg_drawdamagekick 			"0.000"
seta cg_drawfallkick 			"0.000"
seta cg_impactvibration 		"0.000"
seta cg_blinktime 				"0.000"

//Effets de sang

seta cg_bloodFlash "0"
seta cg_showblood "0"			// Dtermine si le sang est reprsent quand un joueur est touch
seta cg_bloodtime "0"			// Par dfaut "120", en seconde, combien de temps le sang est reprsent
seta cg_bloodDamageBlend "0"	// This command allows players to specify the opacity of blood splatters.
seta com_blood "0"				// permet de dsactiver TOTALEMENT les effets de sang et de morceaux de chair
seta gl_polyblend "0"			// Dtermine si la vue devient rouge quand on est touch



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