// FICHIER CONFIG - WOLFENSTEIN : ENEMY TERRITORY
//
// ffrfrr.cfg est hberg gratuitement sur ET4LIFE.FR
//
// Cr le 21/08/2008
// Dernire modification le 07/09/2008
//
//////////////////////////////////////////////////////

//<>  ET Pro v.1.3.3.7 Settings"
//<>  Morpion CFG loaded ()"
//<>  Created by: Morpion"
//<>  Date:       11/08/2008"
//<>  Version:    v2.60b"
//<>  Contact:    maxoudu446@hotmail.fr"


unbindall
--------------------------------------
// GENERAL
seta name "^7ParAdiZ^6<3^7Maud^6(L')"
seta com_maxfps "76"

--------------------------------------
//Binds
bind ` "toggleconsole"
bind ~ "toggleconsole"
bind , "mapzoomout"
bind ; "mapzoomin"
bind : "+mapexpand"
bind l "openlimbomenu"
bind v "mp_quickmessage"
bind b "+zoom"
bind e "+leanright"
bind a "+leanleft"
bind z "+forward"
bind s "+back"
bind q "+moveleft"
bind d "+moveright"
bind x "+prone"
bind space +moveup"
bind ESCAPE "togglemenu"
bind KP_ENTER "mp_fireteamadmin"
bind r "+reload"
bind t "messagemode"
bind y "messagemode2"
bind u "messagemode3"
bind TAB "+scores"
bind CTRL "+speed"
bind SHIFT "+sprint"
bind o "vstr toggle_pmove" // PMOVE
bind F "+vstr activate activate2"
bind g "+mapexpand"
bind m "ref fuckingops"
Set Bye "vsay Bye ; Wait 5 ; quit"
Bind * "vstr Bye"

--------------------------------------
//F
bind F1 "vote yes"
bind F2 "vote no"
bind f3 "ready; vsay LetsGo; cmd say ^0=BB^7Ready"
bind F10 "vstr toggle_pause"
bind F11 "autoscreenshot"

------------------------------------

// Changeur de classes
bind f4 "vstr classmedic"
bind F5 "vstr classengi"
bind f6  "vstr classfieldop"
bind f7  "vstr classcovop" 
bind f8 "vstr classsoldier"

------------------------------------

// STATS
unbind ALT
bind ALT "+vstr stats_on stats_off"
set stats_on "+stats; +topshots" 
set stats_off "-stats; -topshots"

------------------------------------
//Mousse
unbind MOUSE1
bind MOUSE1 "+vstr attackon attackoff"
bind mouse2 "vstr atk2"
bind MOUSE3 "weaponbank 5"
bind mwheeldown "kill ; forcetapout"
bind MWHEELUP "weaponbank 6"

------------------------------------
//arme
bind 1 "weaponbank 1; cg_autoreload 0; vstr no_nade"
bind 2 "weaponbank 2; cg_autoreload 1; com_maxfps 71; cl_maxpackets 71; vstr no_nade"
bind 3 "weaponbank 3; cg_autoreload 0: com_maxfps 76; cl_maxpackets 100; vstr smgourifle"
bind 4 "weaponbank 4; cg_autoreload 0; vstr no_nade"
bind 5 "weaponbank 5; cg_autoreload 0; vstr no_nade"
bind 6 "weaponbank 6; cg_autoreload 0; vstr no_nade"
bind 7 "weaponbank 7; cg_autoreload 0; vstr no_nade"

set atk_off "vstr atk_off_1"
set atk2 "vstr atk2_1"
set nade "set atk2 vstr atk2_1;set atk_off vstr atk_off_nade"
set no_nade "set atk2 vstr atk2_1;set atk_off vstr atk_off_1"
set rifle "set atk2 vstr atk2_rifle;set atk_off vstr atk_off_1"
set atk "+attack;cg_drawgun 0"
set atk_off_1 "-attack;cg_drawgun 1"
set atk_off_nade "-attack;vsay_team fireinthehole ^0=BB^7Nade;cg_drawgun 1"
set atk_off_rifle "-attack;vsay_team fireinthehole ^0=BB^7Rifle^0=B1Nade^0=AB;set atk_off vstr atk_off_1;set atk2 vstr atk2_rifle;cg_drawgun 1"
set atk2_1 "weapalt"
set atk2_rifle "weapalt;set atk_off vstr atk_off_rifle;echo a;set atk2 vstr atk2_annul"
set atk2_annul "weapalt;vstr rifle;echo Annule"

------------------------------------
//Clavier
bind KP_LEFTARROW "team b 1;cmd say ^0=BB^7Team^0=B1^7Allies^0=AB; echo Allies"
bind KP_5 "team r 1; cmd say ^0=BB^7Team^0=B1^7AxiS^0=AB; echo Axis"
bind KP_RIGHTARROW "team s;cmd say ^0=BB^7Team^0=B1^7Spec^0=AB; echo Spec"
bind KP_SLASH "vsay bye; wait 100; quit"
bind KP_UPARROW "vstr spawn_touche"
set spawn_touche "vstr spawn_bind_1"
set spawn_bind_1 "setspawnpt 0; play sound/menu/select.wav; echo ^7spawn[^1Defaut^7]; say_team ^7sp[^1Defaut^7]; set spawn_touche vstr spawn_bind_2"
set spawn_bind_2 "vstr spawn_map_1; set spawn_touche vstr spawn_bind_3"
set spawn_bind_3 "vstr spawn_map_2; set spawn_touche vstr spawn_bind_4"
set spawn_bind_4 "vstr spawn_map_3; set spawn_touche vstr spawn_bind_1"



------------------------------------
//autre
bind c "+vstr movedown1 movedown2"
set movedown1 "+movedown; set cg_fov 105"
set movedown2 "-movedown; set cg_fov 105"

bind DEL "vstr nametoggle"
set name1 "set name ^7MoRpIoN^0:>; set nametoggle vstr name2"
set name2 "set name ^7ParAdiZ^0_:P; set nametoggle vstr name3"
set name3 "set name ^0ParAdiZ^1*^7MoRpIoN^1.; set nametoggle vstr name4"
set name4 "set name ^7MoRpIoN^0:<; set nametoggle vstr name1"
set nametoggle "vstr name1"


// SpawnTimer 
bind UPARROW "opentimerinput" 
bind DOWNARROW "resettimer"

//pause
set toggle_pause "vstr pauseon"
set pauseon "pause; set toggle_pause vstr pauseoff"
set pauseoff "unpause; set toggle_pause vstr pauseon"
bind p "vstr toggle_pause"


set AFK_A "vstr AFK_B" 
	set AFK_B "weaponbank 1; cg_drawgun 1; wait 5; +attack; cl_yawspeed 1420; wait; wait; wait; set AFK_A vstr AFK_C; vstr brb" 
	set AFK_C "wait; -attack; wait; weaponbank 3; cg_drawgun 1; wait; wait; wait; cl_yawspeed 140; set AFK_A vstr AFK_A; vstr imback" 
		set brb "say_team ^d> ^7Away From Keyboard,^d(^7Ill be back^d/^7in a few^d); echo ^0AFK SCRIPT ^3(^7ON^3)^0" 
		set imback "say_team ^d> ^7Ok ^d(^7I'm^d/^7Back^d);  echo ^0AFK SCRIPT ^3(^7OFF^3)^0:P"

bind CAPSLOCK "vstr AFK_A"

// Seta b //
seta b_altHud "2"
seta b_altHudFlags "7"
seta b_anticheat "1"
seta b_antilag "1"
seta b_backupcvars "0"
seta b_chatFlags "1"
seta b_chatsounds "0"
seta b_drawclock "1"
seta b_drawPromotions "0"
seta b_drawRewards "0"
seta b_drawspeed "0"
seta b_ettv_flags "0"
seta b_goatsound "1"
seta b_hitsounds "1"
seta b_mapzoom "0"
seta b_multiview "0"
seta b_muzzleflash "0"
seta b_popupTime "500"
seta b_smallpopups "1"
seta b_spectatorNames "2"
seta b_speedunit "0"
seta b_centeredWeapons "1"
seta b_weapaltReloads "0"
seta b_demo_dynamitecounter "1"
seta b_demo_nametags "1"
seta b_demo_panzercam "0"
seta b_demo_mortarcam "0"
seta b_demo_grenadecam "0"
seta b_demo_dynamitecam "0"
seta b_demo_freecamspeed "800"
seta b_drawranks "0"
seta b_bullettracers "0"
seta b_locationJustify "0"
seta b_fireteamLatchedClass "1"
seta b_locationMode "1"
seta b_locationMaxChars "20"
seta b_fireteamAlpha "0.5"
seta b_antiwarp "1"
seta b_brokenlogtimestamps "0"
seta b_cmdwarnings "1"
seta b_debugfakebmodel "1"
seta b_descriptiveTextScale "0.5"
seta b_drawSpectatorAlpha "0"
seta b_drawspeed "0"
seta b_flushitems "0"
seta b_lagometerAlpha "0.5"
seta b_optimizePrediction "1"
seta b_panzerhack "0"
seta b_predefineddemokeys "0"
seta b_privatemessages "2"
seta b_realhead "1"
seta b_shove_noz "0"
seta b_shove "0"
seta b_shovesounds "1"
seta b_simpleitems "0"
seta b_speedinterval "0"
seta b_tjg_ghostfx "0"
seta b_tjl_color "0"
seta b_tjl_draw "0"
seta b_tjl_showmaxspeed "0"
seta b_tjl_stepsize "0"
seta b_tjl_stoponmove "1"
seta b_tracers "0"
seta b_votetextscale "0.5"
seta b_watermark "0"
seta b_xpstopwatch "1"
seta b_chatAlpha "0"
seta b_noActivateLean "0"
seta b_mapzoom "3"
seta b_drawSpectatorTeamFlags "1"
seta b_numPopus "5"
seta b_popupTime "0"
seta b_popupStayTime "2000"
seta b_popupFadeTime "0"
seta b_textcolorfilter ""
seta b_hudYoffset "-1"
seta b_logbanners "1"
seta b_watermarkAlpha "0"
seta b_demorecord_statusline "470"

// Seta cf //
seta cf_wstats "1.2"
seta cf_wtopshots "1.0"

// Seta cg //
seta cg_draw2D "1"
seta cg_gibs "1"
seta cg_atmosphericEffects "0"
seta cg_wolfparticles "1"
seta cg_shadows "0"
seta cg_bloodFlash "0"
seta cg_showblood "1"
seta cg_bloodTime "300"
seta cg_bloodDamageBlend "0"
seta cg_marktime "0"
seta cg_teamChatHeight "5"
seta cg_teamChatTime "4000"
seta cg_drawIcons "0"
seta cg_drawWeaponIconFlash "0"
seta cg_drawGun "1"
seta cg_drawCompass "1"
seta cg_complaintPopUp "0"
seta cg_drawRoundTimer "1"
seta cg_drawReinforcementTime "1"
seta cg_lagometer "1"
seta cg_drawFPS "2"
seta cg_drawBuddies "1"
seta cg_centertime "2"
seta cg_autoactivate "1"
seta cg_autoReload "0"
seta cg_fov "105"
seta cg_noAmmoAutoSwitch "1"
seta cg_scorePlums "0"
seta cg_predictitems "0"
seta cg_gunX "0"
seta cg_gunY "0"
seta cg_gunZ "0"
seta cg_drawFrags "1"
seta cg_crosshairY "0"
seta cg_crosshairX "0"
seta cg_crosshairHealth "0"
seta cg_crosshairAlphaAlt "1.0"
seta cg_crosshairColorAlt "red"
seta cg_crosshairColor "red"
seta cg_crosshairAplha "1.0"
seta cg_crosshairPulse "0"
seta cg_drawcrosshair "5"
seta cg_crosshairSize "40"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshairPickups "0"
seta cg_noVoiceText "0"
seta cg_noVoiceChats "1"
seta cg_bobyaw "0.00"
seta cg_bobroll "0.00"
seta cg_bobpitch "0.00"
seta cg_bobup "0.00"
seta cg_runroll "0.00"
seta cg_runpitch "0.00"
seta cg_autoaction "0"
seta cg_autoswitch "0"
seta cg_useScreenshotJPEG "1"
seta cg_popupLimboMenu "0"
seta cg_announcer "1"
seta cg_brasstime "0"
seta cg_drawAmmoWarning "0"
seta cg_drawTimer "1"
seta cg_drawsmallpopupicons "1"
seta cg_drawDamage "0"
seta cg_impactvibration "0"
seta cg_autorecord "0"
seta cg_smallpopup "1"
seta cg_drawKiller "1"
seta cg_draw3DlimboWeapons "0"
seta cg_limboMusic "0"
seta cg_chatBeep "0"
seta cg_noFireteam "0"
seta cg_killingSpree "1"
seta cg_draw3Dicons "0" 
seta cg_drawping "1"
seta cg_freelook "1"
seta cg_worldchatbeep "0"
seta cg_teamchatbeep "0"
seta cg_lightningImpact "0"
seta cg_hud_crosshairTeamInfo "0"
seta cg_chatBeep "0"
seta cg_teamChatsOnly "0"
seta cg_drawFireteamOverlay "1"
seta cg_quickMessageAlt "1"
seta cg_marks "0"
seta cg_gun_frame "0"
seta cg_useWeapsForZoom "1"
seta cg_weaponCycleDelay "0" 
seta cg_zoomDefaultSniper "20"
seta cg_zoomstepsniper "2"
seta cg_cursorHints "4"
seta cg_drawSpreadScale "1"
seta cg_drawSnapshot "0"
seta cg_voiceSpriteTime "2000"
seta cg_printObjectiveInfo "1"
seta cg_drawNotifyText "1"
seta cg_coronas "0"
seta cg_coronafardist "0"
seta cg_impactvibration "0.0000"
seta cg_drawdamage "0"
seta cg_thirdPerson "0"
seta cg_zoomdefaultsinper "20"
seta cg_zoomstepsniper "2"
seta cg_teamAutoJoin "0"
seta cg_instanttapout "1"
seta cg_blinktime "0"

// Seta cl //
seta cl_doubletapdelay "0"
seta cl_maxpackets "100"
seta cl_wwwDownload "1"
seta cl_allowDownload "1"
seta cl_timenudge "0"
seta cl_packetdup "0"
seta cl_mouseAccel "0"
seta cl_language "1"
seta cl_run "1"
seta cl_autoupdate "1"
seta cl_freelook "1"
seta cl_minPing "0"
seta cl_punkbuster "1"
seta cl_autoupdate "0"
seta cl_maxPing "999"

// Seta com //
seta com_hunkMegs "512"
seta com_soundmegs "32"
seta com_zonemegs "64"
seta com_introplayed "0"
seta com_ignorecrash "0"

// Seta con //
seta con_autoclear "1"
seta con_debug "0"

// Seta demo //
seta demo_avifpsF1 "0"
seta demo_avifpsF2 "15"
seta demo_avifpsF3 "30"
seta demo_avifpsF4 "45"
seta demo_avifpsF5 "76"
seta demo_drawTimeScale "1"
seta demo_infoWindow "1"

// Seta g //
seta g_antilag "1"
seta g_teamAutoJoin "0"
seta g_doWarmup "1"
seta g_noautopickups "0"
seta g_rain "0"
seta g_snow "0"

// Seta gl //
seta gl_polyblend "0"

// Seta in //
seta in_mouse "1"
seta in_joystick "0"

// Seta k //
seta k_language "french"

// Seta m //
seta m_filter "0"
seta m_forward "0.25"
seta m_pitch "0.016"
seta m_yaw "0.022"
seta m_side "0.25"

// Seta mv //
seta mv_sensitivity "20"

// Seta pb //
seta pb_sv_ssceiling "500"

// Seta r //
seta r_ati_fsaa_samples "0"
seta r_ati_truform_tess "0"
seta r_gamma "2"
seta r_picmip "0"
seta r_picmip2 "3"
seta r_noportals "1"
seta r_displayRefresh "75"
seta r_overbrightbits "0"
seta r_mapoverbrightbits "3"
seta r_intensity "1.5"
seta r_ingamevideo "0"
seta r_ignorehwgamma "1"
seta r_flares "0"
seta r_drawsun "0"
seta r_fastsky "0"
seta r_subdivisions "4"
seta r_simpleMipMaps "1"
seta r_fullscreen "1"
seta r_detailtextures "1"
seta r_ext_gamma_control "1" 
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_NEAREST" 
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_NEAREST" 
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_texturebits "32" 
seta r_colorbits "32" 
seta r_stereo "0" 
seta r_stencilbits "0" 
seta r_depthbits "32" 
seta r_vertexLight "0"
seta r_shownormals "0"
seta r_showmodelbounds "0"
seta r_dynamiclight "0"
seta r_lodbias "0
seta r_showsky "0"
seta r_primitives "0"
seta r_lastvalidrenderer "1"
seta r_mode "-1"
seta r_customheight "900"
seta r_customwidth "1440"


// Seta s //
seta s_khz "22"
seta s_bits "16"
seta s_channels "2"
seta s_currentMisuc "0"
seta s_debugMusic "0"
seta s_defaultsound "0"
seta s_info "0"
seta s_initsound "1"
seta s_list "0"
seta s_doppler "1"
seta s_mixAhead "0.2"
seta s_mixPreStep "0.05"
seta s_musicvolume "0.25"
seta s_mute "0"
seta s_nocompressed "0"
seta s_separation "0.5"
seta s_show "0"
seta s_stop "0"
seta s_testsound "0"
seta s_volume "0.08"
seta s_wavonly "0"

// Seta scr //
seta scr_conspeed "9999"

// Seta sv //
seta sv_showloss "0"

// Seta vid //
seta vid_xpos "0"
seta vid_ypos "0"

// Misc //
seta rate "25000"
seta snaps "20"
seta pmove_fixed "0"
seta sensitivity "1.59"
seta logfile "0"
seta mvactivate "0"
seta nofatigue "1"
seta popupdelay "0"

//////////////////////////////////////////////////////
//---> Pmove (Changeant la couleur du viseur)
set pmove_1 "pmove_fixed 1; b_drawspeed 1; cg_crosshairColor Cyan; set toggle_pmove vstr pmove_0; echo ^9Pmove ^2On"
set pmove_0 "pmove_fixed 0; b_drawspeed 0; cg_crosshairColor red; set toggle_pmove vstr pmove_1; echo ^9Pmove ^1Off"
set toggle_pmove "vstr pmove_1"

//--->porte
set activate "+activate; +speed"
set activate2 "-activate; -speed"

//--->Tir sans arme
set attackon "+attack; cg_drawgun 0"
set attackoff "-attack; -attack; cg_drawgun 1"

//--->Class Selector
set classengi "vstr classengi1"
set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; echo "^0>^7Class: ^7Engi^0/^7smg^0:>"; say_team "^0=BB^7Class: ^7Engi^0/^7smg^0:>;set smgourifle vstr no_nade"
set classengi2 "class e 2; set classengi vstr classengi1; echo "^0>^7Class: ^7Engi^0/^7rifle^0:>"; say_team "^0=BB^7Class: ^7Engi^0/^7rifle^0:>;set smgourifle vstr rifle"

set classfieldop "vstr classrecycle; class f 1; echo "^0>^7Class^0:^7Fieldops^0:>";say_team "^0=BB^7Class^0:^7Fieldops^0:>;set smgourifle vstr no_nade"

set classsoldier "vstr classsoldier1"
set classsoldier1 "vstr classrecycle; class s 4; set classsoldier vstr classsoldier2; echo "^0>^7Class: ^7Soldier^0/^7panzer^0:>r";say_team "^0=BB^7Class: ^7Soldier^0/^7panzer^0:>;set smgourifle vstr no_nade"
set classsoldier2 "class s 5; set classsoldier vstr classsoldier3; echo "^0>^7Class: ^7Soldier^0/^7Mortar^0:>"; say_team "^0=BB^7Class: ^7Soldier^0/^7Mortar^0:>;set smgourifle vstr no_nade"
set classsoldier3 "class s 2; set classsoldier vstr classsoldier4; echo "^0>^7Class: ^7Soldier^0/^7Mg42r^0:>"; say_team "^0=BB^7Class: ^7Soldier^0/^7Mg42^0:>;set smgourifle vstr no_nade"
set classsoldier4 "class s 3; set classsoldier vstr classsoldier1; echo "^0>^7Class: ^7Soldier^0/^7Flamer^0:>";say_team "^0=BB^7Class: ^7Soldier^0/^7Flamer^0:>;set smgourifle vstr no_nade"

set classmedic "vstr classrecycle; class m 1; echo "^0>^7Class: ^7Medic^0:>"; say_team "^0=BB^7Class: Medic^0:>;set smgourifle vstr no_nade"

set classcovop "vstr classcovop1"
set classcovop1 "vstr classrecycle; class c 1; set classcovop vstr classcovop2; echo "^0>^7Class: ^7Covert^0/^7sten^0:>"; say_team "^0=BB^7Class: ^7Covert^0/^7sten^0:>;set smgourifle vstr no_nade"
set classcovop2 "class c 2; set classcovop vstr classcovop3; echo "^0>^7Class: ^7Covert^0/^7fg42^0:>"; say_team "^0=BB^7Class: ^7Covert^0/^7fg42^0:>;set smgourifle vstr no_nade"
set classcovop3 "class c 3; set classcovop vstr classcovop1; echo "^0>^7Class: ^7Covert^0/^7sniper^0:>"; say_team "^0=BB^7Class: ^7Covert^0/^7sniper^0:>;set smgourifle vstr no_nade"
set classrecycle "set classengi vstr classengi1; set classcovop vstr classcovop1; set classsoldier vstr classsoldier1"

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